10 Essential Tips For Your Unreal Engine 5 Fighting Game Tutorial

Fighting games are some of the most dynamic and technically demanding genres to develop, and Unreal Engine 5 offers powerful tools to bring them to life.


At the core of that power lies Blueprint scripting, a visual scripting system that allows developers to build complex gameplay mechanics without writing a single line of code.


Whether you're crafting a retro-style 2D brawler or developing a modern 3D arena fighter, mastering Blueprint scripting in Unreal Engine 5 is crucial it can be the difference between a functional prototype and a polished, play-ready game.

unreal engine 5 fighting game tutorial

In this blog post, we'll dive into 10 essential Blueprint scripting tips designed explicitly for Unreal Engine 5 fighting game tutorials.


From input mapping and hit detection to animation montages and combo chains, these tips will help you create smooth, responsive, and exciting gameplay all without touching C++.


Whether you're a beginner or refining your advanced skills, these techniques will level up your fighting game dev journey.

Why Use Blueprints for Fighting Games in UE5?

Blueprints in Unreal Engine 5 offer a powerful visual scripting system that's perfect for building fighting games, especially for developers who want to prototype fast without diving deep into C++.


Fighting games require tight control systems, responsive animations, and complex State machines, all of which can be built efficiently using Blueprints.


With node-based logic, developers can create input combos, health systems, and hit detection without writing a single line of code.


UE5's Blueprints also integrate seamlessly with animation blueprints and montages, making it easier to sync movement and combat.


Plus, real-time debugging and visual flow make troubleshooting much faster.


Whether you're solo or working with a small team, Blueprints provide the flexibility and speed needed to bring your fighting game vision to life without sacrificing depth or performance.

Organize Your Blueprints with Clear Naming Conventions

Clear naming conventions are essential when working with Blueprints in Unreal Engine 5, especially in fighting game development where complexity scales quickly.


A consistent naming system makes it easier to locate and manage assets like character Blueprints, animation states, input mappings, and combat logic.


Prefixes such as BP_ for Blueprints, ANIM_ for animations, or FX_ for effects help categorize your files instantly.


This not only improves workflow efficiency but also reduces errors when collaborating with teammates or revisiting your project later.


Structuring your project folders by functionality like “Characters,” “UI,” “Combat,” and “States” brings an added level of clarity and efficiency to your workflow.


When your project is cleanly structured, you’ll spend less time hunting for logic and more time refining gameplay.


Good organization isn't just cosmetic it’s a time-saving investment that pays off throughout development.

Master Input Mapping with Enhanced Input System

Unreal Engine 5’s Enhanced Input System offers a modern, flexible way to handle complex player controls making it ideal for fighting games that rely on responsive and layered inputs.


Unlike the legacy system, Enhanced Input lets you define input actions separately from bindings, making it easier to support multiple devices, remapping, and combo detection.


You can assign context-specific input sets, such as different control schemes for menus, gameplay, or special moves, without cluttering your Blueprints.


For fighting games, this means precise detection of combo sequences, charge attacks, and directional inputs all with cleaner logic.


In fighting games where timing is everything these features are essential for delivering a polished, competitive feel.


Fine-tuning them ensures your gameplay remains sharp, intuitive, and satisfying for players.


Mastering this system not only improves gameplay feel but also sets a solid foundation for scalable and professional input handling.

10 Essential Tips For Your Unreal Engine 5 Fighting Game

1. Define the Core Combat Philosophy Early

Your fighting game needs identity. Will it be combo-heavy? Grounded and footsie-based? Physics-driven or tightly animated?

Tip: Start with a design doc outlining combat pacing, input speed, and mechanic inspiration. This sets the foundation for all UE5 systems you'll build.

2. Use Unreal's Enhanced Input System for Pro-Level Controls

Precision is king in fighting games. UE5's Enhanced Input System supports:

Multi-key sequences

Input buffering

Input priority (e.g., up-forward + punch vs. neutral punch)

Build your input system modularly so you can adapt it to different characters or control schemes later.

3. Implement a Frame Data System with Animation Sync

Frame-perfect movement is vital. Build a system that lets you:

Set startup, active, and recovery frames per move

Sync these with Animation Notifies or montages

Tweak frame data using DataTables without opening Blueprints

Show real-time frame data in debug mode or a training mode for polishing.

4. Custom Hitbox & Hurtbox System = Competitive Accuracy

Don't rely on built-in mesh collisions. Instead:

Attach custom collision boxes to sockets or bones

Toggle hitbox activation by frame count

Allow dynamic scaling for different attacks (e.g., sword swings)

Pro tip: Use a color-coded debug view green (hurtbox), red (hitbox), blue (invincibility).

5. Use Root Motion Sparingly

UE5 supports Root Motion beautifully, but in fighting games:

Root Motion can cause sync issues in PvP or rollback netcode

In-place movement often allows better control and correction

Consider Root Motion only for intros, grabs, or supers—not core movement.

6. Create a Combo Detection System

Allow players to:

Chain attacks

Cancel into specials or supers

Track hitstun/blockstun states

Use a combo tree or buffer system that checks previous inputs and active states. Let players experiment and feel rewarded for learning.

7. Dynamic Camera Control for 2.5D and 3D Fighters

Your camera should enhance gameplay, not distract:

Auto-zoom to keep both players in frame

Add subtle camera shake during supers or parries

Lock axis for 2.5D, or allow 8-way movement in 3D arena fighters

Try using Spring Arm Components and Camera Lag for smoother movement.

8. Build a Training Mode and Debug Tools

A good fighting game is highly testable:

Include frame-by-frame playback or input history

Let testers toggle hitboxes and collision views

Debug-friendly tools speed up development and polishing.

9. Develop Resource and Super Meter Systems

Create depth with:

Super meters

Health bars

Stamina or block gauges

Use UMG and Material Parameters for animated UI.

10. Prepare for Local and Online Multiplayer

Kick off your multiplayer development by setting up local multiplayer functionality through the use of distinct player controllers and modular input logic.


By separating input handling for each player, you ensure responsive and accurate control mapping laying a strong foundation for scalable and flexible multiplayer gameplay.


Rollback netcode is ideal, but hard

Use deterministic State syncing where possible

Prioritize input prediction and compensation

If online play is core, build for it from Day 1 even before characters.

Build a Stamina and Special Meter System

Unreal Engine 5’s Enhanced Input System offers a modern, flexible way to handle complex player controls making it ideal for fighting games that rely on responsive and layered inputs.


Unlike the legacy system, Enhanced Input lets you define input actions separately from bindings, making it easier to support multiple devices, remapping, and combo detection.


You can assign context-specific input sets, such as different control schemes for menus, gameplay, or special moves, without cluttering your Blueprints.


For fighting games, this means precise detection of combo sequences, charge attacks, and directional inputs all with cleaner logic.


In fighting games where timing is everything these features are essential for delivering a polished, competitive feel.


Fine-tuning them ensures your gameplay remains sharp, intuitive, and satisfying for players.


Mastering this system not only improves gameplay feel but also sets a solid foundation for scalable and professional input handling.

Implement a Hitbox and Hurtbox System

A carefully crafted hitbox and hurtbox system is essential for achieving accurate, responsive, and balanced combat in any fighting game.


It ensures that every punch, kick, or special move connects or misses based purely on timing and positioning, not guesswork.

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When implemented correctly, this system forms the backbone of fair and competitive gameplay, allowing skilled players to master spacing, combos, and counters with confidence.


In Unreal Engine 5, you can implement this using collision components like spheres, boxes, or custom shapes attached to character bones.


Hitboxes represent the area where an attack can deal damage, while hurtboxes define the vulnerable zones on a character.


By aligning these accurately with animations and using custom collision channels, you ensure that hits land and register exactly when and where they should.


This system allows for frame-accurate interactions, such as clean counters, blocks, and evasions.


You can also adjust hitbox sizes for different moves, making light attacks faster but narrower, and heavy attacks slower but wider.


It plays a crucial role in maintaining competitive fairness by accurately reflecting each character’s attacks and vulnerabilities.


When hits register exactly as they should, players gain confidence in the game’s mechanics, leading to more rewarding and competitive matches.


This level of detail contributes to the polished, professional quality that players expect from a top-tier fighting game.

FAQ (Frequently Asked Questions)

Is Unreal Blueprint easy to learn?

Unreal Blueprint is widely regarded as an accessible entry point for game development, especially for those without prior coding experience. 


Its visual scripting system allows users to create complex gameplay mechanics by connecting nodes, making logic more intuitive than traditional text-based programming. 


While the learning curve is gentler compared to languages like C++, mastering Blueprint still requires Time and practice, particularly for more advanced features or optimizing performance. 


The robust community, extensive documentation, and plentiful tutorials further ease the learning process. 


In summary, Unreal Blueprint is relatively easy to learn for beginners due to its visual approach; however, it requires dedication to unlock its full potential in game development.

How to create a blueprint in Unreal Engine 5?

Creating a Blueprint in Unreal Engine 5 is a straightforward process designed to empower both beginners and experienced developers.


To begin, open your project and head to the Content Browser.


Then, right-click in the folder where you'd like to create the Blueprint, and from the context menu, select "Blueprint Class."


You’ll be prompted to choose a parent class, such as Actor, Pawn, or Character, depending on your needs.


Here, you can visually script functionality by connecting nodes in the Event Graph, adding components in the Components tab, and customizing variables as needed.


This visual approach streamlines game logic creation, making Blueprints a powerful tool for prototyping and development within Unreal Engine 5.

Is blueprint or C++ better?

Choosing between Blueprint and C++ in Unreal Engine depends on your goals and experience. 


Blueprint offers an intuitive, visual scripting system ideal for rapid prototyping, designers, or those new to programming. 


It simplifies the creation of gameplay mechanics without requiring code, thereby speeding up iteration. 


Conversely, C++ provides deeper control, better performance, and access to engine-level features, making it essential for complex systems or when optimization is required. 


While Blueprints can handle many tasks, C++ is often preferred for its scalability and fine-tuning capabilities. 


Many developers use a hybrid approach, prototyping with Blueprints and transitioning critical or performance-heavy logic to C++. 


Ultimately, neither is strictly better; the choice hinges on your project’s complexity, your team’s expertise, and the balance between ease of use and power.

Is Unreal Engine coding hard?

Unreal Engine coding can seem challenging initially, especially for beginners, due to its use of C++, a powerful but complex programming language. 


The engine’s vast capabilities and advanced features demand a solid understanding of programming concepts and Unreal’s specific architecture, like memory management and game loops. 


However, Unreal offers extensive documentation, tutorials, and a supportive community, which significantly lowers the learning curve. 


Additionally, Unreal’s Blueprint visual scripting provides a gentle introduction before diving into C++. 


Through steady practice and persistence, coding in Unreal Engine becomes increasingly intuitive, empowering developers to craft complex, high-performance games with ease.


Ultimately, while Unreal Engine coding has its complexities, the rewards of mastering it are substantial for ambitious game developers.

Is Unreal more difficult than Unity?

Unreal Engine and Unity each have unique strengths, but Unreal is often considered more challenging for beginners due to its complexity and C++ foundation. 


Unreal Engine’s cutting-edge rendering power and comprehensive feature set are tailored for high-end, photorealistic games, often demanding a deeper technical expertise.


In contrast, Unity utilizes C#, a language that is more approachable for beginners, and provides a simpler interface, making it an ideal choice for indie developers and fast-paced prototyping.


However, Unreal’s visual scripting with Blueprints reduces initial difficulty, enabling designers to build without coding. 


The choice depends on your project scope and experience: Unreal excels in AAA-quality visuals but demands more technical skill, while Unity offers a gentler learning curve and flexibility. 


Both engines have thriving communities and resources, so “difficulty” often reflects your goals and background.

Conclusion

Mastering Blueprint scripting is essential for creating dynamic and engaging fighting games in Unreal Engine 5. 


These 12 Blueprint scripting tips provide a solid foundation for streamlining your development process, enhancing gameplay mechanics, and optimizing performance. 


Whether you’re designing complex combo systems, responsive character controls, or fluid animations, following these best practices will elevate your project’s quality and efficiency. 


By leveraging Unreal Engine 5’s powerful Blueprint system, even developers with limited coding experience can craft sophisticated fighting game features. 


Dive into these tutorials, experiment with the techniques, and watch your fighting game come to life with smooth, intuitive gameplay that keeps players hooked.

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